Crafting an experiential gratification feature to drive community driven engagement and monetisation.


Introduction

<aside> 📖 Context

In club gifting, immediate gratification for all members is lacking during rapid, consecutive gifting. While leaderboards and PK mechanics drive competition, club progression offers a shared goal, though rewards become uneven at higher levels. Users often dump gifts before leaderboard resets for a strategic advantage, rather than gifting consistently throughout the week as ideal.

</aside>

🕵️ My Role

Research, analysis, UX flows, game mechanics, UI design, user-testing.

🪄 The Team

1 designer, 2 product manager, 2 game designer, 2 game artists, 2 engineers.

⏳ Timeline

May 2023 - February 2024

📝 Context

IMG_3242.PNG

IMG_3243.PNG

The product Ludo star contained the social feature CLUBS - Where users could make their own social club, play Ludo and voice chat, chat + send gifts bought by currency.

The chat interface

The chat interface

✳️ Impact

Untitled


Snippet of the experience

Mockup.mp4


Problem Statement